[ASS] -=Assamita=-
Fundado:
27.07.2008 às 00:35:41
Descrição do clã
Clã Assamita
Vampiros são os assassinos da noite, e ninguém o é mais que os Assamitas, assassinos de vampiros e humanos. Normalmente chamados de archons pelos Justicars e de assassinos pelos príncipes, nenhum clã é mais temido pelos outros vampiros.Sectitas e taciturnos, os assamitas vão viajar a qualquer lugar na procura dos seus alvos, aceitando como pagamento o sangue dos seus empregadores.
Da mesma forma que os outros vampiros os assamitas gastam muito do seu tempo numa busca solitária, mas são também bem conhecidos tanto pelas suas perícias quanto pelas técnicas de assassinato. Em troca do uso dos seus talentos únicos contra os inimigos dos príncipes ou os inimigos dos anarquistas, os assamitas pedem uma poção da vitae dos seus empregadores. Eles não aceitam todos os contratos, mas uma vez que um é aceito eles se consideram como contrato de honra executar exatamente o acordo firmado.
O clã foi fundado a mais de um milênio atrás nas hinterlands das montanhas da Turquia, e sempre teve sua privacidade ferozmente protegida. Os assamitas são fundamentalistas de um tipo bizarro, praticando uma fé que mistura muitas religiões do Oriente Médio e mitos vampíricos. Eles acreditam que a única forma dos vampiros encontrar o \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"paraíso\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" é se tornando próximos de Caim (e o único meio para isso é abaixando sua geração).
Muitos clãs tem na sua história recente os assamitas ligados a diablerie, procurando sempre torna-se mais próximos a Caim. Eles se tornaram os mais temidos assassinos entre os vamipros. A história do clã assamita diz que o fundador do clã matou dois vampiros de secunda geração pelas suas próprias mãos.
Infelizmente para o clã não é possível cometer diablerie. Durante a alta Idade Média (durante o período do Sabbat uprising), os assamitas acharam fácil caçar suas presas. Tantos elders foram mortos que a Camarilla declarou uma \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"caçada de sangue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" contra todo o clã. Depois de um período de sete anos, o Alamut, a velha fortaleza santuário, estava próxima de ser discoberta. Pela primeira vez na história o clã negociou por paz e negociou um trato complicado.
Os assamitas assumiram nunca mais caçar outros vampiros pelos seu sangue e, em troca, a caçada de sangue contra eles foi revogada. O clã foi forçado a permitir que o Concílio dos Sete dos Tremere lançassem um grande ritual sobre todos os membros. Este ritual tornou impossível aos assamitas beber o sangue de outro vampiro.
Ainda assim, os assamitas adaptaram alguns dos ritos ancestrais do clã de forma que eles se aproximassem do diablerie. O sangue que eles pegam como pagamento de todos que lhes empregam é coletado e então utilizado no \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ritual da criação\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\". Os membros do clã se encontram de cinco em cinco anos quando eles podem fazer poções usando o sangue coletado. Estas poções podem ser utilizadas para baixar efetivamente a geração do membro do clã.
Qualquer assamita que espera baixar a geração precisa juntar 200 pontos de sangue de um não assamita de geração igual ou menor para que a poção seja eficiente (leva-se decadas para se juntar essa quantidade de sangue). Cada assamita dá ao seu senhor um décimo do sangue que ele consegue.
Mesmo não tendo Laço de sangue ou a disciplina Dominção como parte da tradição do clã, os assamitas são, normalmente, fanáticamente leais ao clã. Qualquer um que fraudar a ação de um assamita ou atacá-lo numa situação outra que não se defendendo de uma tentativa de homicídio, o peso do clã todo vai cair sobre sua cabeça.
Sendo o assassino morto pelo alvo, o clã não ira vingar sua morte. Seus membros não vão aceitar outros contratos pela cabeça do alvo, e vão sempre honrá-la quando lhes for dada a chance.
Uma vez firmado o contrato, o assassino não vai parar de tentar cumprir-lo até que o alvo esteja morto ou o assamita tenha prova de que o contratante o enganou (lhe disse que o vampiro era de nona geração quando na verdade ele era de sexta geração, ou negligenciou que o alvo era protegido por uma matilha de lobisomens).
Apelido : Assassinos
Aparência : Como a maior parte dos assamitas tem origem no Oriente Médio, eles partilham das características do povo daquela regiões (pele ..., feições ... e cabelo escuro). Enquanto a maior parte dos vampiros se tornam pálidos com o tempo, os membros deste clã se tornam mais escuros com o passar do tempo, até que as suas peles se tornem negras.
Refúgio : Os elders assamitas vivem no Alamut, uma fortaleza localizada no topo de uma montanha em algum lugar da Ásia Menor. Enquanto estão distantes do refúgio do clã, os neonatos escolhem lugares inacessíveis e solit ários como seus refúgios.
Background : Geralmente o clã observa um indivíduo por um longo tempo antes de permitir que ele seja admitido. Se a permissão é concedida, o mortal precisa servir ao seu futuro senhor por sete anos e, apenas se, ele lhe serve muito bem ele é abraçado (se não ele é morto). Ele é então chamado \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"findais\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" e recebe ensinamentos por mais sete anos, tempo no qual ele é introduzido nos mistérios do clã e aprende as técnicas de assassinato. Durante todo este período lhe é cobrado uma lealdade fanática ao clã.
Criação do personagem : Quase todos os assamitas são do Oriente Médio, e muitos deles são soldados, exploradores, investigadores ou criminalistas. Suas naturezas e comportamentos são normalmente parecidos, mas nunca são os mesmos. Qualquer um dos atributos podem ser primários, mas as perícias são as abilidades primárias. Backgrounds populares incluem: Mentor (o senhor) e prestígio no clã (para conseguir bons contratos).
Disciplinas do Clã : Rapidez ,Ofuscação ,Quietus.
Organização : Os líderes assamitas vivem no Alamut (ninho de águia), sua antiga montanha, longe dos olhos dos outros. Aqui eles recebem pedidos de assassinatos dos vampiros e mortais mais poderosos, e atribuem assassinos a cada contrato específico. Embora não seja obrigatório aceitar o \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"pedido-contrato\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\", o assamita perde prestígio se deixa de aceitá-lo. Jovens assamitas são enviados em ao mundo todo e estão livres para aceitar contratos individuais de outros indivíduos que não os líderes de clã.
Ganhando prestígio no clã : O caminho mais rápdio para se ganhar prestígio no clã e atráves de vários assassinatos, mas ainda sim há outros meios para isso. Membros do clã frequentemente comercializam cada ponto de sangue que eles recebem como pagamento. Por exemplo, um assamita de nona geração pode trocar dois pontos de décima geração com uma irmã assimita por um de nona geração. Ajudando outros membros do clã dessa maneira eles também ganham prestígio.
Postos:
Fidai:Iniciantes no clan.
Rafiq:Assasinos do clan
Sílsila:Ancioes do clan
Duat:conselho do clan (apenas 3)
GERAÇÕES
Caim
A tradição conta que Caim, o assassino bíblico de seu irmão Abel, é o Senhor de
todos os vampiros. Essa teoria cria muita controvérsia entre a comunidade Caini-
ta, pois não existe ninguém que possa dizer com certeza que conheceu Caim. Certa-
mente, os componentes da segunda geração saberiam, mas eles não podem falar. Al-
guns da quarta geração que ainda existem dizem ter conhecido um ser que poderia
ser Caim, apesar de poder ser simplesmente um Cainita poderoso da segunda geração.
Essa é uma questão mal resolvida - o mistério do legado.
Segunda Geração
As tradições existentes do Livro de Nod, o livro sagrado da mitologia vampírica,
dizem que havia três vampiros de Segunda Geração. Caim, em sua grande tristeza te-
ria criado para que vivessem com ele na grande cidade de Enoque. Pouco se sabe so-
bre esses seres.
Terceira Geração
Acredita-se que sete membros da Terceira Geração ainda estariam ativos, apesar dos
nomes de apenas dois deles, Lucien e Mekhet, serem largamente conhecidos. É do co-
nhecimento geral que eles são chamados de Antidiluvianos, e que são os fundadores
dos 13 clãs de vampiros. Todos eles permanecem ocultos por trás das maquinações da
Jyhad, uma guerra que durou desde o começo da história registrada. A guerra pros-
segue, mas agora, ao invés de lutas abertas no campo de batalha, os Antidiluvianos
usam o subterfúgio, a astúcia e a trapaça pura e simples. Sua atividade principal
é monitorar a atividade dos outros e desfazer qualquer ação tomada por seus opo-
nentes.
Essas ações vão desde coisas inócuas quanto a aquisição de obras de arte ou pro-
priedades até planos envolvendo o destino de nações. Os representantes da Terceira
Geração consideram-se manipuladores, divididos entre aqueles que viveriam entre os
mortais e os que viveriam sem eles. Não é claro se isso reflete a origem da Jyhad
ou se é simplesmente uma degeneração. Há outras suspeitas, baseadas na origem da
palavra Jyhad. Alguns membros da Terceira Geração podem realmente ter alcançado a
Golconda e podem estar tentando ajudar outros de sua raça a atingirem esse estado.
Eles devem combater os outros Antidiluvianos, que não querem que isso aconteça.
Como seus senhores, os netos de Caim saão seres poderosos, com poderes e habilida-
des além da imaginação de seus descendentes. Alguns dizem que eles são os últimos
vampiros a possuírem o poder sobre a vida e a morte, e que só podem sofrer a morte
final se assim o escolherem ou se forem abatidos por alguém de igual poder. Será
que isso é a Jyhad? Uma competição para determinar quem será o último de sua raça?
Quarta e Quinta Gerações
Esses vampiros são conhecidos como Matusaléns, pois são quase tão poderosos e mis-
teriosos quanto os Antidiluvianos. os vampiros de Quarta e Quinta Gerações são ge-
ralmente usados como peças poderosas na Jyhad, pois podem possuir poder político
entre os Cainitas. Como resultado, seu número tem diminuído significativamente, à
medida que eles caem vítimas de vários planos. Apropriadamente, são poucos os re-
presentantes dessas gerações que permanecem ativos, e muitos se distanciaram da
sociedade dos vampiros temendo a Jyhad ou o Amarante. Ainda assim, alguns dos
príncipes mais poderosos pertencem à Quinta Geração. E existem aqueles entre os de
Quarta Geração que, sentindo-se ameaçados pelos Antidiluvianos, tentam juntar to-
dos os vampiros sob seu controle. Até agora, essas tentativas têm falhado.
Apesar do sangue de Caim começar a se diluir nesses estágio, os vampiros de Quarta
e Quinta Gerações são extremamente poderosos. Acredita-se que eles tenham atingido
seu potencial máximo em duas ou três Disciplinas.
Sexta e Sétima Gerações
Esses estão entre os vampiros mais poderosos encontrados por outros Cainitas.
Eles são considerados os anciões da sociedade vampírica (apesar de alguns vampiros
de Oitava Geração contestarem isso). Os vampiros dessas gerações têm confiança de
que são capazes de resistir às manipulações de seus ancestrais, e por isso perma-
necem ativos na sociedade dos Cainitas. Muitos desses vampiros mantêm posições
muito influentes. De fato, a maioria dos Príncipes da Europa medieval pertence a
essas gerações.
Oitava e Nona Gerações
Ainda considerados como anciões por alguns, esses Cainitas mesmo assim se associam
primordialmente com membros de gerações mais recentes. Os representantes dessas
gerações são geralmente chamados de ancillae, apesar de certamente isso se basear
mais na idade do que na geração. Ocasionalmente, algum vampiro dessa geração irá
reclamar o título de príncipe de alguma região remota da Europa, apesar disso ser
extramamente raro. É mais comum encontrá-los como príncipes vassalos ou nobres su-
bordinados ao governo de um príncipe.
Décima e Décima Primeira Gerações
Geralmente chamados de neófitos, esses são os representantes das gerações mais re-
centes dos Cainitas. Apesar de ainda serem criaturas poderosas, seu sangue se en-
fraqueceu por estarem tão distantes de Caim. A maior parte dessa geração foi Abra-
çada durante o último século, e portanto são os que estão em mais contato com mun-
do medieval atual.
Décima Segunda e Décima Terceira Gerações
Existem pouquíssimos vampiros dessas gerações, e menos ainda de gerações além des-
sas. Os Cainitas dessas gerações são considerados abaixo do aceitável, não sendo
nem mesmo dignos de nota. Comenta-se que o sangue desses vampiros seria medíocre
demais para passar adiante a maldição.
Vampiros são os assassinos da noite, e ninguém o é mais que os Assamitas, assassinos de vampiros e humanos. Normalmente chamados de archons pelos Justicars e de assassinos pelos príncipes, nenhum clã é mais temido pelos outros vampiros.Sectitas e taciturnos, os assamitas vão viajar a qualquer lugar na procura dos seus alvos, aceitando como pagamento o sangue dos seus empregadores.
Da mesma forma que os outros vampiros os assamitas gastam muito do seu tempo numa busca solitária, mas são também bem conhecidos tanto pelas suas perícias quanto pelas técnicas de assassinato. Em troca do uso dos seus talentos únicos contra os inimigos dos príncipes ou os inimigos dos anarquistas, os assamitas pedem uma poção da vitae dos seus empregadores. Eles não aceitam todos os contratos, mas uma vez que um é aceito eles se consideram como contrato de honra executar exatamente o acordo firmado.
O clã foi fundado a mais de um milênio atrás nas hinterlands das montanhas da Turquia, e sempre teve sua privacidade ferozmente protegida. Os assamitas são fundamentalistas de um tipo bizarro, praticando uma fé que mistura muitas religiões do Oriente Médio e mitos vampíricos. Eles acreditam que a única forma dos vampiros encontrar o \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"paraíso\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" é se tornando próximos de Caim (e o único meio para isso é abaixando sua geração).
Muitos clãs tem na sua história recente os assamitas ligados a diablerie, procurando sempre torna-se mais próximos a Caim. Eles se tornaram os mais temidos assassinos entre os vamipros. A história do clã assamita diz que o fundador do clã matou dois vampiros de secunda geração pelas suas próprias mãos.
Infelizmente para o clã não é possível cometer diablerie. Durante a alta Idade Média (durante o período do Sabbat uprising), os assamitas acharam fácil caçar suas presas. Tantos elders foram mortos que a Camarilla declarou uma \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"caçada de sangue\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" contra todo o clã. Depois de um período de sete anos, o Alamut, a velha fortaleza santuário, estava próxima de ser discoberta. Pela primeira vez na história o clã negociou por paz e negociou um trato complicado.
Os assamitas assumiram nunca mais caçar outros vampiros pelos seu sangue e, em troca, a caçada de sangue contra eles foi revogada. O clã foi forçado a permitir que o Concílio dos Sete dos Tremere lançassem um grande ritual sobre todos os membros. Este ritual tornou impossível aos assamitas beber o sangue de outro vampiro.
Ainda assim, os assamitas adaptaram alguns dos ritos ancestrais do clã de forma que eles se aproximassem do diablerie. O sangue que eles pegam como pagamento de todos que lhes empregam é coletado e então utilizado no \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"ritual da criação\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\". Os membros do clã se encontram de cinco em cinco anos quando eles podem fazer poções usando o sangue coletado. Estas poções podem ser utilizadas para baixar efetivamente a geração do membro do clã.
Qualquer assamita que espera baixar a geração precisa juntar 200 pontos de sangue de um não assamita de geração igual ou menor para que a poção seja eficiente (leva-se decadas para se juntar essa quantidade de sangue). Cada assamita dá ao seu senhor um décimo do sangue que ele consegue.
Mesmo não tendo Laço de sangue ou a disciplina Dominção como parte da tradição do clã, os assamitas são, normalmente, fanáticamente leais ao clã. Qualquer um que fraudar a ação de um assamita ou atacá-lo numa situação outra que não se defendendo de uma tentativa de homicídio, o peso do clã todo vai cair sobre sua cabeça.
Sendo o assassino morto pelo alvo, o clã não ira vingar sua morte. Seus membros não vão aceitar outros contratos pela cabeça do alvo, e vão sempre honrá-la quando lhes for dada a chance.
Uma vez firmado o contrato, o assassino não vai parar de tentar cumprir-lo até que o alvo esteja morto ou o assamita tenha prova de que o contratante o enganou (lhe disse que o vampiro era de nona geração quando na verdade ele era de sexta geração, ou negligenciou que o alvo era protegido por uma matilha de lobisomens).
Apelido : Assassinos
Aparência : Como a maior parte dos assamitas tem origem no Oriente Médio, eles partilham das características do povo daquela regiões (pele ..., feições ... e cabelo escuro). Enquanto a maior parte dos vampiros se tornam pálidos com o tempo, os membros deste clã se tornam mais escuros com o passar do tempo, até que as suas peles se tornem negras.
Refúgio : Os elders assamitas vivem no Alamut, uma fortaleza localizada no topo de uma montanha em algum lugar da Ásia Menor. Enquanto estão distantes do refúgio do clã, os neonatos escolhem lugares inacessíveis e solit ários como seus refúgios.
Background : Geralmente o clã observa um indivíduo por um longo tempo antes de permitir que ele seja admitido. Se a permissão é concedida, o mortal precisa servir ao seu futuro senhor por sete anos e, apenas se, ele lhe serve muito bem ele é abraçado (se não ele é morto). Ele é então chamado \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"findais\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\" e recebe ensinamentos por mais sete anos, tempo no qual ele é introduzido nos mistérios do clã e aprende as técnicas de assassinato. Durante todo este período lhe é cobrado uma lealdade fanática ao clã.
Criação do personagem : Quase todos os assamitas são do Oriente Médio, e muitos deles são soldados, exploradores, investigadores ou criminalistas. Suas naturezas e comportamentos são normalmente parecidos, mas nunca são os mesmos. Qualquer um dos atributos podem ser primários, mas as perícias são as abilidades primárias. Backgrounds populares incluem: Mentor (o senhor) e prestígio no clã (para conseguir bons contratos).
Disciplinas do Clã : Rapidez ,Ofuscação ,Quietus.
Organização : Os líderes assamitas vivem no Alamut (ninho de águia), sua antiga montanha, longe dos olhos dos outros. Aqui eles recebem pedidos de assassinatos dos vampiros e mortais mais poderosos, e atribuem assassinos a cada contrato específico. Embora não seja obrigatório aceitar o \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\"pedido-contrato\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\", o assamita perde prestígio se deixa de aceitá-lo. Jovens assamitas são enviados em ao mundo todo e estão livres para aceitar contratos individuais de outros indivíduos que não os líderes de clã.
Ganhando prestígio no clã : O caminho mais rápdio para se ganhar prestígio no clã e atráves de vários assassinatos, mas ainda sim há outros meios para isso. Membros do clã frequentemente comercializam cada ponto de sangue que eles recebem como pagamento. Por exemplo, um assamita de nona geração pode trocar dois pontos de décima geração com uma irmã assimita por um de nona geração. Ajudando outros membros do clã dessa maneira eles também ganham prestígio.
Postos:
Fidai:Iniciantes no clan.
Rafiq:Assasinos do clan
Sílsila:Ancioes do clan
Duat:conselho do clan (apenas 3)
GERAÇÕES
Caim
A tradição conta que Caim, o assassino bíblico de seu irmão Abel, é o Senhor de
todos os vampiros. Essa teoria cria muita controvérsia entre a comunidade Caini-
ta, pois não existe ninguém que possa dizer com certeza que conheceu Caim. Certa-
mente, os componentes da segunda geração saberiam, mas eles não podem falar. Al-
guns da quarta geração que ainda existem dizem ter conhecido um ser que poderia
ser Caim, apesar de poder ser simplesmente um Cainita poderoso da segunda geração.
Essa é uma questão mal resolvida - o mistério do legado.
Segunda Geração
As tradições existentes do Livro de Nod, o livro sagrado da mitologia vampírica,
dizem que havia três vampiros de Segunda Geração. Caim, em sua grande tristeza te-
ria criado para que vivessem com ele na grande cidade de Enoque. Pouco se sabe so-
bre esses seres.
Terceira Geração
Acredita-se que sete membros da Terceira Geração ainda estariam ativos, apesar dos
nomes de apenas dois deles, Lucien e Mekhet, serem largamente conhecidos. É do co-
nhecimento geral que eles são chamados de Antidiluvianos, e que são os fundadores
dos 13 clãs de vampiros. Todos eles permanecem ocultos por trás das maquinações da
Jyhad, uma guerra que durou desde o começo da história registrada. A guerra pros-
segue, mas agora, ao invés de lutas abertas no campo de batalha, os Antidiluvianos
usam o subterfúgio, a astúcia e a trapaça pura e simples. Sua atividade principal
é monitorar a atividade dos outros e desfazer qualquer ação tomada por seus opo-
nentes.
Essas ações vão desde coisas inócuas quanto a aquisição de obras de arte ou pro-
priedades até planos envolvendo o destino de nações. Os representantes da Terceira
Geração consideram-se manipuladores, divididos entre aqueles que viveriam entre os
mortais e os que viveriam sem eles. Não é claro se isso reflete a origem da Jyhad
ou se é simplesmente uma degeneração. Há outras suspeitas, baseadas na origem da
palavra Jyhad. Alguns membros da Terceira Geração podem realmente ter alcançado a
Golconda e podem estar tentando ajudar outros de sua raça a atingirem esse estado.
Eles devem combater os outros Antidiluvianos, que não querem que isso aconteça.
Como seus senhores, os netos de Caim saão seres poderosos, com poderes e habilida-
des além da imaginação de seus descendentes. Alguns dizem que eles são os últimos
vampiros a possuírem o poder sobre a vida e a morte, e que só podem sofrer a morte
final se assim o escolherem ou se forem abatidos por alguém de igual poder. Será
que isso é a Jyhad? Uma competição para determinar quem será o último de sua raça?
Quarta e Quinta Gerações
Esses vampiros são conhecidos como Matusaléns, pois são quase tão poderosos e mis-
teriosos quanto os Antidiluvianos. os vampiros de Quarta e Quinta Gerações são ge-
ralmente usados como peças poderosas na Jyhad, pois podem possuir poder político
entre os Cainitas. Como resultado, seu número tem diminuído significativamente, à
medida que eles caem vítimas de vários planos. Apropriadamente, são poucos os re-
presentantes dessas gerações que permanecem ativos, e muitos se distanciaram da
sociedade dos vampiros temendo a Jyhad ou o Amarante. Ainda assim, alguns dos
príncipes mais poderosos pertencem à Quinta Geração. E existem aqueles entre os de
Quarta Geração que, sentindo-se ameaçados pelos Antidiluvianos, tentam juntar to-
dos os vampiros sob seu controle. Até agora, essas tentativas têm falhado.
Apesar do sangue de Caim começar a se diluir nesses estágio, os vampiros de Quarta
e Quinta Gerações são extremamente poderosos. Acredita-se que eles tenham atingido
seu potencial máximo em duas ou três Disciplinas.
Sexta e Sétima Gerações
Esses estão entre os vampiros mais poderosos encontrados por outros Cainitas.
Eles são considerados os anciões da sociedade vampírica (apesar de alguns vampiros
de Oitava Geração contestarem isso). Os vampiros dessas gerações têm confiança de
que são capazes de resistir às manipulações de seus ancestrais, e por isso perma-
necem ativos na sociedade dos Cainitas. Muitos desses vampiros mantêm posições
muito influentes. De fato, a maioria dos Príncipes da Europa medieval pertence a
essas gerações.
Oitava e Nona Gerações
Ainda considerados como anciões por alguns, esses Cainitas mesmo assim se associam
primordialmente com membros de gerações mais recentes. Os representantes dessas
gerações são geralmente chamados de ancillae, apesar de certamente isso se basear
mais na idade do que na geração. Ocasionalmente, algum vampiro dessa geração irá
reclamar o título de príncipe de alguma região remota da Europa, apesar disso ser
extramamente raro. É mais comum encontrá-los como príncipes vassalos ou nobres su-
bordinados ao governo de um príncipe.
Décima e Décima Primeira Gerações
Geralmente chamados de neófitos, esses são os representantes das gerações mais re-
centes dos Cainitas. Apesar de ainda serem criaturas poderosas, seu sangue se en-
fraqueceu por estarem tão distantes de Caim. A maior parte dessa geração foi Abra-
çada durante o último século, e portanto são os que estão em mais contato com mun-
do medieval atual.
Décima Segunda e Décima Terceira Gerações
Existem pouquíssimos vampiros dessas gerações, e menos ainda de gerações além des-
sas. Os Cainitas dessas gerações são considerados abaixo do aceitável, não sendo
nem mesmo dignos de nota. Comenta-se que o sangue desses vampiros seria medíocre
demais para passar adiante a maldição.
Membros do clã: 4
| Nome: | Nível: | Posto: |
| tadkovsky | 11 | Duat 3ºgeraçao |
| _Caim_666 | 10 | Chefe do clã |
| -=Sub_Zero=- | 8 | Duat 2ºgeração |
| -=Scorpion=- | 6 | Duat 2°geraçao |
Imagem do domicílio do clã: